This is my 3D FPS project for the Game Design course.

Modifications

1. I created a new theme for the project with a revised main menu, instructions page and new terrain that flows through all levels. The camera intentionally does not rotate around as in the tutorial.

2. I updated the sound design of the game by changing the menu music, adding sound to the victory and game over pages, different in game level music, and player and shooting sound effects.

3.  I attempted to make the level more challenging through the graphics and in game effects. This is at least the intention of the trees as well as the level end portal being raised off of the ground in the final level. In the first level the player will float when you press the "W" key (and comes down with "S"). This increases the challenge of moving as well as grabbing the pick ups necessary to move on.

Known issues: I was unable to figure out how to stop the player from floating outside of the play area. :-/

Available Builds:

WebGL & Windows

Credits:

Created by, Marissa Blacknall

Audio: Pain Sounds | Effects | Sound Bites | Sound Clips from SoundBible.comFreesound - "Laser Gun" by DpoggioliJungle Music | Audio Music | Unity Asset Store

Graphics: Nature Starter Kit 2 | 3D Environments | Unity Asset Store; 3D Modern Menu | GUI Tools | Unity Asset Store

Download

Download
PsychedelicForestFight.zip 77 MB

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